Enum MetaAimFlags
The flags in the extension for each hand that can be read from aimFlags and casting to this type.
Namespace: UnityEngine.XR.Hands
Syntax
[Flags] [Preserve] public enum MetaAimFlags : ulong
Fields
Name | Description | Value |
---|---|---|
Computed | Data for this hand has been computed. | |
DominantHand | Indicates whether the hand these flags were retrieved from is the dominant hand. | |
IndexPinching | Indicates whether the index finger is pinching with the thumb. Only valid when the pinch strength retrieved from pinchStrengthIndex is at a full strength of | |
LittlePinching | Indicates whether the little finger is pinching with the thumb. Only valid when the pinch strength retrieved from pinchStrengthLittle is at a full strength of | |
MenuPressed | Indicates whether the menu gesture button is pressed. | |
MiddlePinching | Indicates whether the middle finger is pinching with the thumb. Only valid when the pinch strength retrieved from pinchStrengthMiddle is at a full strength of | |
None | No flags are valid. | |
RingPinching | Indicates whether the ring finger is pinching with the thumb. Only valid when the pinch strength retrieved from pinchStrengthRing is at a full strength of | |
SystemGesture | Indicates whether a system gesture is being performed (when the palm of the hand is facing the headset). | |
Valid | The aim pose is generally pointed away from the face and is valid for use with UI. |